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Double commander vs total commander
Double commander vs total commander









double commander vs total commander

Similarly, Blinkmoth Urn can tap to ensure your opponents won’t benefit from the extra mana, though it certainly is dangerous these days with so many Treasure cards out there. Genesis Chamber turns off when tapped, so you can ensure you’re the only one benefitting from the extra Myr tokens (though keep in mind that Meria can’t tap artifact tokens for mana). While I personally wouldn’t build my Meria deck that way, there are some other artifacts Meria can tap in less powerful but certainly fun ways. Winter Orb, Static Orb and Storage Matrix are symmetrical painful artifacts, but you can break that symmetry by tapping them, which Meria can do! If you play in high-powered pods, it’s worth noting that some Stax artifacts play quite nicely with Meria. Assuming it’s not a land and is being put onto the battlefield, this is handy intel to have for Meria’s second ability. Explorer’s Scope is sweet tech here with a one-mana cost and one mana to equip, and when equipped creature attacks, you get to look at the top card of your library. This can lead to casting a chain of cheap artifacts that will help you have a big follow-up turn.Īgain, I really like Equipment cards here, since they can each pay one of its equip costs, and there are some excellent one-mana Equipment cards that most decks are going to want to run anyway, like Skullclamp, Shadowspear, and Basilisk Collar.

double commander vs total commander

While a one-mana Mox isn’t as powerful as a zero-mana Mox, it’s still mana-neutral by immediately paying for itself and thus quite good. This sort of double-dipping on each artifact’s utility really helps ensure that you have plenty of use for your excess mana outside of casting large spells.

double commander vs total commander

I’m a pretty big fan of using Equipment card for cheap artifacts that can be tapped for mana, since tapping them doesn’t decrease their utility, and often tapping an Equipment for mana can pay all or some of its equip cost. And how fun is it that Darksteel Relic gets to be an indestructible Mox Emerald with Meria! It’s fun that Meria is the one who is tapping the artifacts for mana, so you don’t have to worry that Ornithopter or Phyrexian Walker has summoning sickness and can’t be tapped for mana. Now, I hear that Mox Emerald is a pretty powerful card, so if you really want to leverage Meria’s power, you’ll want to put in a fair number of zero-mana artifacts that do a good impression of Mox Emerald. Let’s see what we can dig up for our Meria deck! Zero-Mana Artifactsįirst off, with Meria on the battlefield, zero-mana artifacts are effectively Mox Emeralds. But once you’ve cast a bunch of big spells with your extra mana and your hand is lacking in action, the second ability can be just what you need to fuel up the gas. I have to admit, for me personally, I’m not a huge fan of the “use it or lose it” type of virtual card draw, since if I can’t or don’t want to use it, it bugs me that it’s gone forever. The whole “play from exile” theme that started in red, which then bled over to black last year with Prosper, Tome-Bound, has now dipped over into green. Making a Gruul artifact deck feels like new territory worth exploring.

double commander vs total commander

There have been many artifact-heavy decks centered around blue. I mean, you pretty much had me at “a Gruul version of Urza, Lord High Artificer,” except chock-full of fun and expensive red and green spells feeding off the extra mana instead of pesky and annoying blue spells. Now hang on a second, isn’t this a Gruul version of Urza, Lord High Artificer?! No matter your play style or preferences, there’s bound to be at least a couple of new legends that you’ll want to build a deck around.įor me, one of the first to really jump out was Meria, Scholar of Antiquity! This coming weekend will be the full release, and I can’t wait to get my hands on a bunch of new cards for my Commander decks.īetween the main set and the new Commander cards, we’ve got a whopping 75 new legendaries to build decks around, which is just mind-boggling! What’s nice about legendary designs these days, though, is that they tend to be rather niche in what they do, so what I’ve found in scanning through the list is that some of them speak to me, and some of them don’t. Dominaria United Prerelease weekend is in the books, and hopefully you were able to get your hands on at least a few of the cards you wanted for Commander.











Double commander vs total commander